WIND
4Spiritual Beast Cannahawk
Archetype:
Ritual Beast
ATK:
1400
DEF:
600
View:
4163
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
Spiritual Beast Cannahawk — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 59.1 · Deck: 62.8 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Material body
Why it scores here
This card's value comes almost entirely from being a mandatory Ritual Beast engine piece: 400 of 400 sample decks run exactly three copies and it co-decks 100% with the archetype's Tamers and Ulti- Ritual Beast fusions. Its effect banishes a "Ritual Beast" card from the Deck to fuel the archetype's banish-return loops and converts it into a search two Standby Phases later, so it is reliable inside its own deck but slow and non-interactive in a vacuum. Its 1400 ATK / 600 DEF body earns no points for stats; what matters is the Level 4 WIND Thunder body serving as contact-fusion material even when the effect is negated. Because no combo boards were supplied, its combo-conversion score rests on text inference rather than measured board output.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 73 | All 400 sample decks run exactly 3 copies and usage data shows 83.3% inclusion at 3 copies in Ritual Beast, so it is reliably opened inside its archetype, though it is not generic (verified). |
| Combo & Conversion | 67 | Text provides a Deck-banish setup plus a delayed search that feeds Ritual Beast banish-return loops, but zero combos were supplied so board output is inferred from text alone (inferred). |
| Resource Economy | 60 | It banishes one card from the Deck and returns it to hand on the second Standby Phase, a delayed +1 that is slower than an immediate search (verified). |
| Effect & Interaction | 12 | The effect offers no disruption, negation, or removal against the opponent (verified). |
| Material Utility | 55 | The Level 4 WIND Thunder body is usable as contact-fusion material with Ritual Beast Tamers and still converts even if its effect is blanked (inferred). |
| Resilience & Flexibility | 52 | The delayed search can sit in the banished zone across turns and touches Deck/GY/banish zones, but the 1400 ATK body dies to any single removal and no combos were recorded (inferred). |
| Deck-Building Efficiency | 58 | It is a mandatory 3-of with no garnet cost inside Ritual Beast, but the banish clause only functions with "Ritual Beast" cards so it cannot be splashed (verified). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 59.1, Deck ≈ 62.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Genuine core engine piece: 400/400 sample decks run exactly 3 copies in the Main Deck (83.3% inclusion in Ritual Beast).
- Banishes a "Ritual Beast" card from the Deck face-up, seeding the archetype's banish zone for its return-based loops.
- Converts the banished card into hand advantage via a delayed search on the second Standby Phase.
- Level 4 WIND Thunder body is contact-fusion material with Ritual Beast Tamers (Ulti- fusions), and still functions when its effect is negated.
- Co-decked 100% with the archetype's key Tamers and Ulti- monsters, confirming a real, practical role.
Weaknesses
- The search only resolves on your second Standby Phase after activation, making the payoff slow and easy to disrupt in the interim.
- No disruption, negation, or removal — it provides zero interaction on its own.
- Fragile 1400 ATK / 600 DEF body dies to essentially any removal or effect negation.
- Archetype-locked: the banish clause only works with "Ritual Beast" cards, so it has no generic or splash value.
- Payoff depends on the Ritual Beast engine, an archetype noted in guides as complex and misplay-prone.
Counters / choke points
- Effect negation (Infinite Impermanence / Effect Veiler) blanking the initial Deck-banish setup.
- Removing the body or its fusion material before the delayed search resolves.
- Graveyard / banished-zone interaction, plus the Ritual Beast archetype's own Special Summon restrictions.
Best use
Core engine starter and contact-fusion material for the Ritual Beast loop. Decks: Ritual Beast. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: once per turn, banish 1 "Ritual Beast" card from the Deck face-up, then add that banished card to hand during your second Standby Phase after activation.; Card text: "You can only Special Summon 'Spiritual Beast Cannahawk(s)' once per turn."; Card is a Level 4 WIND Thunder monster with 1400 ATK / 600 DEF and belongs to the Ritual Beast archetype.; All 400 sample decks run exactly 3 copies in the Main Deck; none are side-decked.; Decks evidence: Ritual Beast is the dominant home (191 decks, 47.8%), with Nemeses next (91 decks, 22.8%).; Usage statistics: 83.3% inclusion at 3 copies within the Ritual Beast archetype.
- Observed: 400/400 decks (100%) run 3 copies, co-decked 100% with Ritual Beast Tamer Wen, Spiritual Beast Tamer Lara, Ritual Beast Tamer Elder, Spiritual Beast Rampengu, and Ritual Beast Ulti-Cannahawk.; Emergency Teleport co-appears in 93.2% of these lists and Ash Blossom & Joyous Spring in 94.5%.; Two Ritual Beast guides list this card in their CORE/Core sections.
- Inferred: Because it is a Level 4 Ritual Beast 'Spiritual Beast', it serves as contact-fusion material with Ritual Beast Tamers and keeps that value even when its effect is negated.; The Deck-banish setup feeds the archetype's banish-return/search loop performed by the Ulti- Ritual Beast fusions.; Within the archetype the card is highly accessible (3 mandatory copies plus archetype search), but it is not generic across decks.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no starter-count or power-index data for boards featuring this card no explicit searcher-route data for reaching Cannahawk within the Ritual Beast engine






